NVIDIA has finally released its latest GeForce Game Ready WHQL driver which enables support for Microsoft's DXR API on GeForce GTX GPUs. The RT Cores found within Turing just make ray-tracing operations faster.
Essentially what this means is that you will be able to turn on ray-tracing in Shadow of the Tomb Raider, Battlefield V, Metro Exodus and other supported games. For the simple - if not obvious - fact that none of the GeForce GTX series cards has the necessary RT Cores that are present on the RTX cards.
If you want to have fun with real-time ray-tracing in games - a feature that is exclusive only on RTX 20-series cards thus far - then this is good news for you. Nvidia's Tech Marketing VP has highlighted the GTX 1080 Ti SM processing of raytracing imagery with a green box. We'll need to test these games at far lower visual settings and 1080p resolution. NVIDIA also recommend that you use 1080p for better result if you wish to experience DXR with GTX cards. It features ray-traced reflections, ray-traced area light shadows, ray-traced ambient occlusion for characters and NVIDIA DLSS technology.
Nvidia has no plans to rebadge its existing GTX inventory to make this update known despite it being a massive upgrade.
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It should be noted that all of these initial benchmarks were generated at 2560×1440, which is an unrealistic resolution for the low-end 1660 and 1060 cards, and to some extent, even the GTX 1080 Ti. Also, NVIDIA already said that performance would be poor, but now can see exactly how much they accelerate those effects compared to the older cards.
This post originally appeared on Tom's Guide.
Ahead of this driver release, NVIDIA has put out some of their own performance numbers. The Turing architecture is advanced and provides more room for ray tracing as it can execute floating point and integer instructions at the same time.
Unfortunately, you won't be able to run two or three GTX 10-series cards together to improve the ray tracing performance. Whether or not gamers want to use the DXR effects, with these new drivers the installed base of DXR cards just became many times larger.
And with the release of these new drivers, Nvidia has provided some handy benchmarks to give us an idea of the sort of ray tracing performance we can expect from GTX models. Cores are exclusive to the Nvidia RTX family of GPUs, and until now these have been the only GPUs capable of running real-time ray tracing in the handful of games and demos that currently support it.
If you're a GTX graphics card owner with a taste for trying ray tracing, an adaptive sync monitor should help significantly.