Project Santa Cruz is now Oculus Quest, coming next spring for $399

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Today, at their Oculus Connect 5 developer conference, Facebook announced the Oculus Quest standalone VR headset.

Speaking at the Oculus Connect event in San Jose, Calif., on Wednesday, Zuckerberg said the new headset will cost $399 and will ship to consumers in the spring of 2019.

To map the world around the user, the Quest uses four wide-angle sensors in each corner of the device, allowing it to track the user's position without the need for external sensors.

Updated Touch controllers that use the same buttons but with a new layout and design for better hand presence will be backwards compatible with the Oculus Rift. It also has 64GB of storage and a display resolution of 1600x1440 per eye.

Oculus Quest will launch in Spring 2019 for $399 United States dollars. While Oculus says there are only 50 titles that are ready to be played on the Quest right now, more will be ported over from the Rift in due time.

Risk of severe thunderstorms this afternoon/evening across Chicago area
The weekend has only one small hiccup in the forecast with a chance of showers late Saturday night into early Sunday morning. Behind the front overnight, lows will be in the mid/upper-40s, which is actually close to normal for this time of year.

Originally known as Santa Cruz, the Oculus Quest supposedly represents Oculus' attempt to deliver the holy grail of VR - wireless usage, built-in tracking, solid performance, and no need for a PC.

Oculus Quest will also feature two redesigned controllers that have been fitted with touchpad control. In addition to the new hardware, the VR headset maker announced that its mobile app now supports the Oculus Rift, and that Oculus Go will soon gain access to YouTube VR's full library.

Standalone VR headsets like the Oculus Rift and HTC Vive Pro do their job brilliantly but both come at a premium. They are calling this Oculus Insight. There are tracking issues to be solved, the configuration takes a fair bit of room, and it's very much a first-generation type of solution.

Facebook has invested heavily in VR hardware in hopes the technology, which offers a 360-degree panoramic view of faraway or imaginary spaces, will move from a niche interest to a widely used platform for gaming, communication and business applications.